“To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.” “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat. Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Warhorse Studios Brings the Open World to the Old World with Kingdom Come: Deliverance