You could possible use a mod that make NPC protected if you are worried about NPC's getting killed.
The most prominent monster attacks on towns to prevent would be vampires and dragons.Īdam Kriner Posts: 3448 Joined: Mon 2:30 am If there's a config, it shouldn't be any more than picking which areas to enable/disable. Just remove the offending encounter zones with minimum of fuss. I tested the 'Timing is Everything' mod and it was too convoluted with too many exceptions. Only has to prevent random monster attacks specifically on cities, towns, and other populated areas (this means that the player can lure monsters to towns).
100% reliable, assuming there aren't any mod conflicts. Must be compatible with existing save files. Shouldn't interfere with scripted/storyline combat (example, the Forsworn at the meat stall in Markarth) or combat that the player starts. I'm looking for a mod that makes minimal changes to the game, doesn't require you to start a new game (safe to dynamically apply on existing save file), and prevents all random combat encounters in cities, towns, and villages.